Here you can find release notes regarding the Accurate Player. Each release note will tell you highlights in each version, what's new and what's been fixed.
const { dBFS, floatTimeDomainData } = await getChannelMaxRMSdB(idOrSrc, duration);
// The floatTimeDomainData is an array of the waveform data used to calculate the dBFS values.
const { dBFS } = await getTrackMaxRMSdB(duration);
const totalDBFS = combineDecibelLevels(dBFS):
@accurate-player/accurate-player-abr
@accurate-player/accurate-player-controls
@accurate-player/accurate-player-core
@accurate-player/accurate-player-cutlist
@accurate-player/accurate-player-hls
@accurate-player/accurate-player-plugins
@accurate-player/accurate-player-progressive
@accurate-player/probe
@accurate-player/accurate-player-abr
@accurate-player/accurate-player-controls
@accurate-player/accurate-player-core
@accurate-player/accurate-player-cutlist
@accurate-player/accurate-player-hls
@accurate-player/accurate-player-plugins
@accurate-player/accurate-player-progressive
@accurate-player/probe